PROGRAM
Detailed Program Topics Past Conferences

During three days, more than 150 professionals specialized in almost all fields of Computer Animation and Social Agents will analyze the state of the art of this topic and share their ideas, concepts and opinions.

The conference tracks include:


Animation Techniques

- Motion control
- Motion capture and retargeting
- Path planning
- Physics-based animation
- Vision techniques in animation
- Behavioral animation
- Artificial life
- Image rendering in animation
- Deformable Models
- Facial Animation
Social agents

- Social agents and avatars
- Emotions and personality
- Simulation involving Virtual Humans
- Autonomous characters and actors
- A.I. - based animation
- Social and Conversational agents
- Interagent communication
- Modeling of groups and crowds
- Social behavior
- Autonomous Virtual Humans in games

Virtual Environnement

- Medical 3D simulation
- Simulation involving Virtual Humans
- Virtual Cultural Heritage
- Autonomous characters and actors
- VCE (Virtual Collaborative Environments)
- A.I. - based animation
- Virtual reality
- Interaction with Virtual Humans
- Augmented Reality
- Perceptual models
- Virtual Sensors
Semantic for 3D and Computer Animation

- Semantic Representation of Motion and Animation
- Multi-Resolution and Multi-Scale Models for CA & VR
- Animation Compression and Transmission
- Semantics and Ontologies for Virtual Environments
- Animation Analysis and Structuring
- Motion and Animation Reconstruction from Images
- Anthropometric Virtual Humans Models
- Knowledge-based CA Techniques
- Acquisition and Reconstruction of Animation Data
- Level of Details for CA
Haptics

- Perception & Psychophysics
- Human Factors
- Haptic Rendering
- Devices & Technology
- Collaborative Haptics
- Multimodal Interaction
- Tactile Display & Tactile Sensing
- Haptic Human Computer Interface
- Interaction techniques
- Telemanipulation
- Multisensory Data Representation

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